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Finite-State-Machine for Player-Character in Unity

When it comes to making a player controller in Unity, there are many ways to structure it depending on the complexity of your game. Making a simple mobile game? A player controller within a single class will probably get the Read more…

By Achetiller Games, 1 year1 year ago
Uncategorised

Introduction to my next Indie Game Project

Finally. Once my very first indie game, A Tale of the Slime Kingdom, was released I could finally call myself a “real” game developer. Finishing a game is actually the hardest part of the whole development process. Therefore, the release Read more…

By Achetiller Games, 1 year1 year ago
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  • Finite-State-Machine for Player-Character in Unity
  • Introduction to my next Indie Game Project
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